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ToggleHow web 3.0 will revolutionize the education industry?
In recent years, the idea of Web 3.0 and Web 2.0 advancements in the education sector has remained recognizable and popular.
Web 1.0 was a read-only platform, web 2.0 was a read-and-write platform, and web 3.0 is a read, write, and execute platform.
One of the biggest differences between Web 3.0 and previous versions is that systems are trained to think to some extent.
In our digital environment, this huge growth signifies the possibility of additional development in education.
Well, today we’ll find out how web 3.0 will change the education sector completely in the coming years.
WHAT IS WEB 3.0?
Web 3.0 technology is an improved form of Web 1.0 and Web 2.0 that is sometimes referred to as semantic web. Web 3.0 exposes a person to information based on their browsing habits and preferences, eliminating the concept of unorganized search engine results.
In basic terms, in the Web 3.0 era, people do not seek information; rather, content seeks out its specific audience. This is a fascinating feature that is made possible by technologies such as the Internet of Things, artificial intelligence, blockchain, virtualization, and personalization.
CHARACTERISTICS OF WEB 3.0
These 4 characteristics are the most significant ones:
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INTELLIGENCE
This feature emphasizes the ability of web 3.0 to smartly perform tasks and generate output with negligible human interaction.
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PERSONALIZATION
Individual preferences are taken into account during web-based activities.
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INTEROPERABILITY
This feature demonstrates Web 3.0’s highly collaborative nature.
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VIRTUALIZATION
With Web 3.0, the number of 3-Dimensional ecosystems will rise.
WEB 3.0 AND THE EDUCATION INDUSTRY
Web 3.0 for education will be a fusion of technology and hardware, with faculty and student gadgets becoming smarter and driven by artificial intelligence, and semantic architecture being utilized to communicate information.
Every device, such as a phone, a tablet, classroom technology, an ID card, a bus, or a fee collection pointer, will operate as a knowledge node and will store a token for contribution and collaboration.
User-created or machine-created contributions to school data are both possible. This will allow the campus to decentralize data while also ensuring that data is created as an asset on the campus’s designated computers.
Data access and user-specific token exchange will be a reality with the arrival of 5G. Each node will then be linked to a vast network of Blockchain hosts, which will not only create assets but also make search queries much more user-specific.
NEW LEARNING EXPERIENCE FOR STUDENTS
Earlier to Web 3.0, the internet was dominated by social networks like blogs and social media. The new web tools and services will encourage a more expansive approach to learning.
Learning will take place in Web 3.0 via:
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DIGITAL ENCYCLOPEDIA
3D Wikis will be able to provide learners with a rich and effective environment that included all media and animation, allowing them to have a greater impact on learning and knowledge.
For example, a Learner searched and selected one of the results that had information about a particular region. To deliver important audio/video information, the camera will move to a specific location on the spinning globe.
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AVATARS AND VIRTUAL WORLDS
As a result of 3D game technology, augmented reality, and a virtual world powered by internet technology, users would be able to interact through moving avatars on internet corridors.
Role-playing, 3D modelling, and learning through simulation are just a few of the advantages. There’s also the advantage of having sessions in various physical areas and virtual environments to enhance learning.
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SEARCH ENGINES WITH INTELLIGENCE
Previous versions of the online search result just show results with keywords, regardless of whether or not they are relevant to you, but with web 3.0, each user will have their internet profile based on their browsing history, which will aid in giving relevant and valuable information.
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VIRTUAL 3D LABS
Learners will be able to participate in and execute collaborative activities, discuss results, and communicate information in a more lively manner thanks to the widespread use of 3D interfaces in web 3.0.
Students will be able to visit places that are not easily accessible through virtual labs, scenario-based learning will be possible through more realistic situations and simulations, and teamwork will be easier.
Students can construct avatars on the web, engage with each other as if they were in a real classroom, and conduct class sessions, group work, meetings, seminars, presentations, virtual exhibitions, simulations, and 3D modelling using Web 3.0.
CONCLUSION
Web 3.0 offers realistic solutions to many issues that have troubled the education system for years; individualized learning would be more manageable and attainable, schooling would be more hands-on and interactive, and learning would be more enjoyable.